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Class GamePad

Represents a single Gamepad the user has plugged in. May only be detected once the user hits a key. Have an array of axes, and buttons, for the Gamepad.

Hierarchy

  • EventEmitter
    • GamePad

Index

Constructors

constructor

Properties

Private _axes

_axes: number[] = []

Private _buttons

_buttons: Number[] = []

Private _gamePadID

_gamePadID: number

Private _pollRate

_pollRate: number = 15

Private _pollTimer

_pollTimer: number

Static defaultMaxListeners

defaultMaxListeners: number

Methods

Private _disconnect

  • _disconnect(): void

Private _initializePolling

  • _initializePolling(): void

Private _poll

  • _poll(): void

addListener

  • addListener(event: string | symbol, listener: function): this

emit

  • emit(event: string | symbol, ...args: any[]): boolean

eventNames

  • eventNames(): Array<string | symbol>

getAxis

  • getAxis(index: number): number

getMaxListeners

  • getMaxListeners(): number

listenerCount

  • listenerCount(type: string | symbol): number

listeners

  • listeners(event: string | symbol): Function[]

on

  • on(event: string | symbol, listener: function): this

once

  • once(event: string | symbol, listener: function): this

prependListener

  • prependListener(event: string | symbol, listener: function): this

prependOnceListener

  • prependOnceListener(event: string | symbol, listener: function): this

removeAllListeners

  • removeAllListeners(event?: string | symbol): this

removeListener

  • removeListener(event: string | symbol, listener: function): this

setMaxListeners

  • setMaxListeners(n: number): this

setPollRate

  • setPollRate(pollRate: number): void

Static listenerCount

  • listenerCount(emitter: EventEmitter, event: string | symbol): number

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