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Class GamePadListener

Listens to the window and detects any new gamePads plugged in. GamePads may only be detected once a button is clicked.

Hierarchy

  • EventEmitter
    • GamePadListener

Index

Constructors

Private constructor

Properties

Private _activeGamePads

_activeGamePads: GamePad[]

Private _gamePadPollTimer

_gamePadPollTimer: number

Static Private _instance

_instance: GamePadListener

Static defaultMaxListeners

defaultMaxListeners: number

Methods

Private _buildGamePad

  • _buildGamePad(index: number): GamePad
  • Parameters

    • index: number

      Index in the HTML5 gamePad API that this GamePad represents. An index is used over the object so polling update checks can be done.

    Returns GamePad

Private _buildGamePads

  • _buildGamePads(): void

addListener

  • addListener(event: string | symbol, listener: function): this

emit

  • emit(event: string | symbol, ...args: any[]): boolean

eventNames

  • eventNames(): Array<string | symbol>

getGamePads

getMaxListeners

  • getMaxListeners(): number

hasGamePads

  • hasGamePads(): boolean

listenerCount

  • listenerCount(type: string | symbol): number

listeners

  • listeners(event: string | symbol): Function[]

on

  • on(event: string | symbol, listener: function): this

once

  • once(event: string | symbol, listener: function): this

prependListener

  • prependListener(event: string | symbol, listener: function): this

prependOnceListener

  • prependOnceListener(event: string | symbol, listener: function): this

removeAllListeners

  • removeAllListeners(event?: string | symbol): this

removeListener

  • removeListener(event: string | symbol, listener: function): this

setMaxListeners

  • setMaxListeners(n: number): this

Static getInstance

Static listenerCount

  • listenerCount(emitter: EventEmitter, event: string | symbol): number

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